These red flowers hurt you - but the unlockable shield seen here will protect you, letting you grab that missile power up Essentially allowing you to attach yourself to a surface, you can use the "spider ball" mode to roll up vertical walls, across ceilings, and reach all sorts of previously inaccessible areas, making this one of the most useful power ups going. While you'll initially only be able to curl up and roll down narrows passages, as you explore, you'll unlock the ability to jump, drop bombs, and most importantly, stick to the wall like a spider. ![]() One of the most useful abilities in Metroid is the ability to roll up into a ball. Whether it's a destructible section of wall you'll need to find, blast and roll through a passing enemy you can zap with your ice gun to freeze, and then use as a platform to reach the higher ground or a door you can't yet open, until you've unlocked a later power, you'll regularly have to put your grey matter to use, and experiment in order to see what can and can't be done. While it may be all about the exploration, at times Metroid can feel more like a puzzle game, as you'll be able to see the faded sections of your map that you haven't yet explored, and will have to use your noggin to figure out how to actually reach them. The only problem you'll have is figuring out how to get there. Hidden away as optional pick ups, you'll regularly find health boosts that increase your total health rocket packs that let you carry more of the game's fail-safe heavy weapon and all important energy/health restore points that'll make your adventure that much easier With a world that's absolutely been designed to be explored, you'll find yourself rolling around, dropping bombs everywhere, and shooting every last wall, as you hunt out that one bit of terrain that's destructible, and will lead you into the next cavern. Instead, playing Metroid is all about hunting down the secrets - exploring as much as you can, trying to squeeze into all of those holes, and hunting down every last power up going. ![]() And while venturing off the beaten track can be almost pointless in some games, when it comes to games like Metroid, it's actually essential, as if you just head blindly from A to B, you'll end up having a much, much harder game. As you explore, the game will automatically draw your map in for you, along with noting any routes you haven't yet taken, so you can come back later (and brilliantly, you can even make manual notes on the map yourself, placing markers when you find something interesting you might want to come back to). In a game like Metroid, your map is your best friend, as the inner catacombs of the planet SR388 are a twisting, winding mess of interconnecting corridors, caves, narrow passages and secret tunnels. Although you'd rather a blank map than an angry flying beastie
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